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6, Intermediate (6-8)
Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.
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5, 6, 7, 8, Elementary (3-5), Intermediate (6-8)
Students closely read a short story that conveys the theme of respect in Hawaiian culture. Students discuss ways to show respect for cultural heritage as well as ways to show respect toward others online. They listen to a song about respect, illustrate a picture of what respect means to them, and write a narrative text that incorporates aspects of Hawaiian culture as well as digital citizenship and e-Safety principles.
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5, 6, 7
Students learn social etiquette for mobile devices. They distinguish between appropriate and inappropriate text messaging behaviors, and develop a code of conduct to promote safe and responsible text message etiquette (textiquette).
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7, 8, Intermediate (6-8)
Students come to understand the relationship between social norms and cyber bullying. They learn positve and proactive ways to prevent and defuse a bullying situation, whether they are the target/victim, bystander or upstander. Students conduct a short research project on cyber bullying. They develop questions for investagation regarding the problem of cyber bullying and gather relevant information from multiple sources. Students create a multimedia presentation that incorporates effective quotes and paraphrased information with proper source citations.
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3, 4, 5, 6, Elementary (3-5), Intermediate (6-8)
Uma Duck a.k.a. UGLY is a story about cyber bullying and the potential advantages of online networking. Students determine the central message in the story, and compare the adaptation with the original tale of the ugly duckling. They discuss steps to take when faced with a cyber bullying incident, and give advice for Uma Duck in a written message.
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2, Primary (K-2)
Students come to understand that people are all are alike in many ways, but also unique. Through discussion and activities, student gain a basic awareness of how bullying can occur online. They relate bullying with cyber bullying, create posters and sign a pledge.
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K, 1, 2, Primary (K-2)
Dot helps i to respond to a cyber bullying situation. Young students will learn basic cyber bullying recognition and response skills through this interactive lesson featuring Dot & i. Includes a teacher guide, printable activity pages, and interactive media.
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K, 1, 2, Primary (K-2)
Dot helps i to understand what a cyber-bully says and does. Students will learn basic cyber bullying recognition skills through this interactive lesson featuring Dot & i. This lesson includes a teacher guide, printable activity pages, and interactive multimedia resources.
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K, 1, 2, Primary (K-2)
When i is teased at school due to a text message shared by his friend Dash, Dot helps him to understand that even buddies make mistakes. Students learn basic conflict resolution skills to prevent bullying. Includes a teacher guide, printable activity pages, and interactive multimedia resources.
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K, 1, Primary (K-2)
This lesson involves an excercise in empathy. Students read a series of images to determine the feelings of each character. Through discussion, students compare bullying with cyber bullying to gain a basic awareness of how bullying can occur online. They also learn how to disengage from cyber bullies, and the value of talking with an adult if bullied online or off. Students pledge to be buddies not bullies.
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9, 10, 11, 12, Secondary (9-12)
Students examine and discuss the risks involved with forming relationships with others online. They come to understand how certain online relationships can be inappropriate and consider the pitfalls associated with forming online relationships. Students develop strategies to protect themselves from developing harmful relationships. As an Empowerment Activity, students create a short form documentary about online relationships.
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8, Intermediate (6-8)
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
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6, 7, 8, Intermediate (6-8)
Students identify various online roles (e.g., observer, creator, shopper, researcher, worker, gamer, consumer, explorer, friend, messenger, etc.). They examine how these roles were carried out prior to the widespread adoption of the Internet. They then discuss the importance of practicing digital citizenship in a connected world.
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7, Intermediate (6-8)
Students understand that, as digital citizens, they participate in a community of real people in online places. They determine whether the places in physical and online communities are appropriate for 7th graders. They then discuss ways to effectively prevent and handle encounters with inappropriate people and places. Students interview their peers regarding their online experiences. They identify issues and challenges related to digital citizenship. They conduct a poll, analyze statistics and draw conclusions.
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9, 10, 11, 12, Secondary (9-12)
Students analyze a series of online activities and determine whether the situation presents low, moderate or high risk. They support their conclusion with reasoning and examples. Through collaborative discussion, students apply risk-assessment skills to daily life. As digital citizens, students come to understand their responsibility to make wise judgement and devise ways to minimize risk when online.
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6, 7, 8, Intermediate (6-8)
Students identify various online roles (e.g., observer, creator, shopper, researcher, worker, gamer, consumer, explorer, friend, messenger, etc.). They examine how these roles were carried out prior to the widespread adoption of the Internet. They then discuss the importance of practicing digital citizenship in a connected world.
Student Handout
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5, Elementary (3-5)
Students review what they have learned about intellectual property. The correlating slideshow presents the definition of intellectual property, copyright laws and protections, fair use guidelines, plagiarism, source citations, and piracy. Students discuss ways to respect and protect intellectual property found online. They then create a media-based project to educate others and raise awareness of digital ethics.
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1, 2, Primary (K-2)
Students learn that evaluation is an important part of the creative process. They come to understand the value of feedback to improving upon an idea; also known as "innovation."
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9, 10, 11, 12, Secondary (9-12)
Mobile devices play a major role in adolescent life, yet too much time online can have adverse effects. In this Webcast, iDrive Digital Correspondents explore the impact of digital addiction on school performance, physical and mental health, and social-emotional well-being. Students then reflect on their own digital habits and decide on how they will choose to regulate their screen time. Provide students with real-world opportunities to address digital addiction through iDrive Youth Outreach and Empowerment.
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9, 10, 11, 12, Secondary (9-12)
Students use what they have learned about peer influence, the power of digital media, and the role of online environments to prevent substance abuse among youth. Students evaluate the positive and negative aspects of social networking. They determine the ways that social networking platforms can either promote online drug culture and substance abuse or prevent substance abuse among youth by promoting a positive online culture through youth outreach and empowerment including social media campaigns, PSAs, digital publications, etc.