Prepare to Run the Program
Label the 25 unit x 25 unit coordinate system on the second grid provided on your Game Layout Worksheet.
1. Write the name of the game developer in the space provided.
2. Label the x and y axes. Identify the origin (0, 0).
3. Label the x-axis coordinates from the origin to 25. Label the y-axis coordinates from the origin to 25.
Students come to understand the security and privacy issues involved in downloading apps. They design a game by plotting (x,y) coordinates; use a symbolic code to write a set of instructions; "debug" the code, and relate to principles of coding to game development and programming in a class discussion. The lesson may serve as an introduction to STEM/STEAM programs.
Students come to understand the security and privacy issues involved in downloading apps. They design a game by plotting (x,y) coordinates; use a symbolic code to write a set of instructions; "debug" the code, and relate to principles of coding to game development and programming in a class discussion. The lesson may serve as an introduction to STEM/STEAM programs.
Students come to understand the security and privacy issues involved in downloading apps. They design a game by plotting (x,y) coordinates; use a symbolic code to write a set of instructions; "debug" the code, and relate to principles of coding to game development and programming in a class discussion. The lesson may serve as an introduction to STEM/STEAM programs.
Students come to understand the security and privacy issues involved in downloading apps. They design a game by plotting (x,y) coordinates; use a symbolic code to write a set of instructions; "debug" the code, and relate to principles of coding to game development and programming in a class discussion. The lesson may serve as an introduction to STEM/STEAM programs.