Media & Information Literacy

Students gain the ability to access, analyze, evaluate, create and use various media-based communication formats. Students interpret messages transmitted through Information and Communications Technology (ICT) including Internet publications, infographics, charts, images, videos, audio recordings and multimedia presentations. They learn to effectively locate, evaluate and use information for research and writing. They determine whether an online source is valid and reliable. They distinguish between fact and opinion; bias and objectivity.  Students exercise communication etiquette as a 21st century skill.

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Teacher Reference Page Image , Parent & Family Tip Sheet Image
Digital Citizenship Theme Image Image , Citizenship Rights Theme Image Image , Privacy Theme Image Image , Identity Management Theme Image Image , Security Theme Image Image , Safety Theme Image Image , Ethics Theme Image Image , Media & Information Literacy Theme Image Image , Technology Literacy Theme Image Image
K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Primary (K-2), Elementary (3-5), Intermediate (6-8), Secondary (9-12)
Students relate online privacy to personal safety in a class discussion about age-appropriate sites and apps. Through exploration of online registration forms and profiles, students discover the importance of following age requirements (COPPA) and protecting online identity. Students create a mock-up of a safe and secure online profile as part of their Empowerment Project: the designe of a virtual world called Sock Puppet Nation.
Lesson Plan Image
Digital Citizenship Theme Image Image , Citizenship Rights Theme Image Image , Privacy Theme Image Image , Safety Theme Image Image , Ethics Theme Image Image , Media & Information Literacy Theme Image Image , Technology Literacy Theme Image Image
K, 1, 2, 3, 4, 5, 6, 7, 8, Primary (K-2), Elementary (3-5), Intermediate (6-8)
When used as an integral part of the classroom protocol and routine, Twitter can offer unique and meaningful learning opportunities that model responsible use of social media and improved communication between teacher, parents and students. Classroom integration activities are included.
Lesson Plan Image
Digital Citizenship Theme Image Image , Security Theme Image Image , Safety Theme Image Image , Media & Information Literacy Theme Image Image , Technology Literacy Theme Image Image
K, 1, 2, Primary (K-2)
As part of i-SAFE’s Music and Movement series, students sing along with the song “Safe as Can Be.” They listen closely to the lyrics and illustrate the Internet safety concepts identified in the song.
Lesson Plan Image
Digital Citizenship Theme Image Image , Citizenship Rights Theme Image Image , Privacy Theme Image Image , Identity Management Theme Image Image , Security Theme Image Image , Safety Theme Image Image , Media & Information Literacy Theme Image Image
7, Intermediate (6-8)
Students incorporate what they have learned about privacy, safety, and parental guidance in the design of a mobile app. The design is to include features to protect the identity and safety of young users under the age of 13.
Student Handout Image Student , Multimedia Resource Image
Digital Citizenship Theme Image Image , Citizenship Rights Theme Image Image , Privacy Theme Image Image , Identity Management Theme Image Image , Security Theme Image Image , Safety Theme Image Image , Ethics Theme Image Image , Media & Information Literacy Theme Image Image , Technology Literacy Theme Image Image
7, 8, 9, 10, 11, 12, Intermediate (6-8), Secondary (9-12)
Prepare students to make a positive influence on the world with iDrive. iDrive is the Youth Outreach and Empowerment program of i-SAFE. Student-driven projects promote digital citizenship by empowering students to purposefully engage online and to deeply contribute to their communities.
Lesson Plan Image
Digital Citizenship Theme Image Image , Citizenship Rights Theme Image Image , Privacy Theme Image Image , Safety Theme Image Image
9, 10, 11, 12, Secondary (9-12)
Students come to understand the risks of developing relationships online. They identify types of relationships cultivated online. They discuss the role of communication in the development of online relationships and the implications of developing a relationship with a potentially harmful individual. Students learn that inappropriate situations between an adult an a minor may involve online grooming and willing participation.
Lesson Plan Image
Digital Citizenship Theme Image Image , Citizenship Rights Theme Image Image , Identity Management Theme Image Image , Media & Information Literacy Theme Image Image , Technology Literacy Theme Image Image
9, 10, 11, 12, Secondary (9-12)
This teacher’s toolkit delivers best practices and ideas to mindfully integrate Instagram across the curriculum. The guide can be used in the classroom, by ASB Advisors and school staff members who aim to improve communications in the education setting and prepare students for iDrive Outreach and Empowerment. Students practice responsible use while building a positive online presence in a media-rich learning environment. Includes a media release form.
Lesson Plan Image
Digital Citizenship Theme Image Image , Identity Management Theme Image Image , Media & Information Literacy Theme Image Image , Technology Literacy Theme Image Image
K, Primary (K-2)
This lesson introduces the concept of identity to the students. Students discuss their offline identity, examine how an identity is formed, and relate the concept of online identity to offline identity. They demonstrate the formation of an identity through illustrations and discussion. A Parent Page is included.
Student Handout Image Student
Digital Citizenship Theme Image Image , Citizenship Rights Theme Image Image , Safety Theme Image Image , Media & Information Literacy Theme Image Image
1, Primary (K-2)
The ISAFE character “i-Buddy” illustrates the abstract concept of the Internet as a community. The lesson reinforces the idea that students should have adult permission and support when using the Internet. Students understand that: (1) the Internet is made up of online places to visit, just as physical communities are made up of places to visit; (2) Parents make rules to keep their children safe on the Internet just as household rules and guidelines help to keep children safe in the physical community.
Student Handout Image Student
Digital Citizenship Theme Image Image , Citizenship Rights Theme Image Image , Privacy Theme Image Image , Identity Management Theme Image Image , Security Theme Image Image , Safety Theme Image Image , Ethics Theme Image Image , Media & Information Literacy Theme Image Image , Technology Literacy Theme Image Image
7, 8, 9, 10, 11, 12, Intermediate (6-8), Secondary (9-12)
Students select an e-Safety topic and view the associated Webcast. They determine what parents need to know and understand about the selected e-Safety issue. They then define the problem, gather background information from relevant and credible sources, and identify solutions. Students host a presentation at their school or in the community to educate parents and guardians on the selected issue affecting their generation.
Student Handout Image Student
Digital Citizenship Theme Image Image , Media & Information Literacy Theme Image Image
9, 10, 11, 12, Secondary (9-12)
Students understand that online sources are not always reliable, nor is information found online always valid. They use a set of criteria to evaluate online sources on a given topic and reflect on the selection process. Students then engage in a collaborative project that entails research, expository writing, and source citation.
Student Handout Image Student
Digital Citizenship Theme Image Image , Privacy Theme Image Image , Identity Management Theme Image Image , Security Theme Image Image , Safety Theme Image Image , Media & Information Literacy Theme Image Image , Technology Literacy Theme Image Image
7, 8, 9, 10, 11, 12, Intermediate (6-8), Secondary (9-12)
Students explore the safe, secure, and responsible use of apps. They learn that an app is a software application that runs on computers, in Web browsers, and on mobile devices. They come to better understand the software applications that they use, and learn to select apps based on a set of criteria. Students support their conclusions with evidence and reason.
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Digital Citizenship Theme Image Image , Media & Information Literacy Theme Image Image , Technology Literacy Theme Image Image
5, 6, 7, Elementary (3-5), Intermediate (6-8)
Students come to understand the security and privacy issues involved in downloading apps. They design a game by plotting (x,y) coordinates; use a symbolic code to write a set of instructions; "debug" the code, and relate to principles of coding to game development and programming in a class discussion. The lesson may serve as an introduction to STEM/STEAM programs.
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Digital Citizenship Theme Image Image , Media & Information Literacy Theme Image Image , Technology Literacy Theme Image Image
3, 4, Elementary (3-5)
Students come to understand that online games and gaming apps are software programs made up of code. Students design a game using a symbolic code to write a set of instructions and relate to principles of coding to game development and programming. The lesson may serve as an introduction to STEM/STEAM programs.
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Digital Citizenship Theme Image Image , Security Theme Image Image , Media & Information Literacy Theme Image Image
K, 1, 2, Primary (K-2)
Students closely follow along with dialogue between characters dot & I as well as informational text to understand that malware infects computers. They learn about different types of malware.
Lesson Plan Image
Digital Citizenship Theme Image Image , Privacy Theme Image Image , Security Theme Image Image , Media & Information Literacy Theme Image Image , Technology Literacy Theme Image Image
K, 1, 2, Primary (K-2)
This unit introduces students to digital security. Students acquire and use grade-level technical terms and concepts. They come to understand that, just as people can get sick, digital viruses can infect computers.
Parent & Family Tip Sheet Image
Digital Citizenship Theme Image Image , Security Theme Image Image , Technology Literacy Theme Image Image
1, Primary (K-2)
Students learn that a computer virus is type of program that can infect a computer through e-mail. This lesson builds upon prior learning in grade K. Students participate in collaborative class discussion and share their learning with family members.
Teacher Reference Page Image
Digital Citizenship Theme Image Image , Security Theme Image Image , Media & Information Literacy Theme Image Image , Technology Literacy Theme Image Image
3, Elementary (3-5)
Students understand that a computer virus can spread through e-mail. By building upon Grade 2 concepts, students learn how to prevent computers from being infected with viruses. Students complete a workbook to demonstrate and reinforce their learning.
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Digital Citizenship Theme Image Image , Citizenship Rights Theme Image Image , Privacy Theme Image Image , Security Theme Image Image , Ethics Theme Image Image , Media & Information Literacy Theme Image Image
8, Intermediate (6-8)
Students develop empathy for those impacted by intellectual property theft. They examine the laws that protect creative works from being copied, distributed, performed or changed without proper permission from the rights holder. Students role play a mock trial that exemplifies the real-world consequences for copyright infringement. They also consider the privacy, security, safety and legal risks associated with Peer-to-Peer file-sharing technology. Students use what they have learned to educate others on creative ownership rights in an online culture by producing a Public Service Announcement.
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Digital Citizenship Theme Image Image , Citizenship Rights Theme Image Image , Ethics Theme Image Image , Media & Information Literacy Theme Image Image
7, Intermediate (6-8)
Students come to understand that intellectual property has value. They examine the laws that protect creative works from being copied, distributed, performed or changed without proper permission from the rights holder. Students determine the real-world consequences for copyright infringement including piracy and plagiarism. They consider the privacy, security, safety and legal risks associated with Peer-to-Peer (P2P) file-sharing technology. Students use what they have learned to educate others to respect ownership rights in an online culture by producing a Public Service Announcement.

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