The Following Examples may Help you Understand how Fair Use Works
Students develop empathy for those impacted by intellectual property theft. They examine the laws that protect creative works from being copied, distributed, performed or changed without proper permission from the rights holder. Students role play a mock trial that exemplifies the real-world consequences for copyright infringement. They also consider the privacy, security, safety and legal risks associated with Peer-to-Peer file-sharing technology. Students use what they have learned to educate others on creative ownership rights in an online culture by producing a Public Service Announcement.
Students learn how to ethically use information and digital media found online for school projects and assignments. They develop guidelines for responsible use of intellectual property; giving credit where credit is due. Students examine a series of scenarios and decide whether each demonstrates plagiarism or fair use.
Students learn how to ethically use information and digital media found online for school projects and assignments. They develop guidelines for responsible use of intellectual property; giving credit where credit is due. Students examine a series of scenarios and decide whether each demonstrates plagiarism or fair use.
Students learn how to ethically use information and digital media found online for school projects and assignments. They develop guidelines for responsible use of intellectual property; giving credit where credit is due. Students examine a series of scenarios and decide whether each demonstrates plagiarism or fair use.
Students learn how to ethically use information and digital media found online for school projects and assignments. They develop guidelines for responsible use of intellectual property; giving credit where credit is due. Students examine a series of scenarios and decide whether each demonstrates plagiarism or fair use.
Students learn how to ethically use information and digital media found online for school projects and assignments. They develop guidelines for responsible use of intellectual property; giving credit where credit is due. Students examine a series of scenarios and decide whether each demonstrates plagiarism or fair use.
Students learn how to ethically use information and digital media found online for school projects and assignments. They develop guidelines for responsible use of intellectual property; giving credit where credit is due. Students examine a series of scenarios and decide whether each demonstrates plagiarism or fair use.
