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Student Handout - Reference Page: COPPA-Grade 2 Cyber Community

What is COPPA?
  • COPPA stands for the “Children’s Online Privacy Protection Act”
  • COPPA is a U.S.


Lesson Plan - Grade 2: Cyber Community

Students review the concepts of community and citizenship, and they build upon their understanding of online communities and digital citizenship in a collaborative class discussion. They then listen to a narrative that describes how the central character gets lost online, yet is able to return to the appropriate website and after asking for help from his parent. Students come to understand that citizens belong to physical and digital communities and that community rules and guidelines help to keep citizens safe. Students acquire and use terms related to technology.

Reference Page - COPPA: Protecting a Child's Right to Privacy-Grad 2 Cyber Community

Students relate online privacy to personal safety in a class discussion about age-appropriate sites and apps. Through exploration of online registration forms and profiles, students discover the importance of following age requirements (COPPA) and protecting online identity. Students create a mock-up of a safe and secure online profile as part of their Empowerment Project: the designe of a virtual world called Sock Puppet Nation.

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Reference Page - COPPA: Protecting a Child's Right to Privacy-Grad 2 Cyber Community

Description

COPPA LAWS: Protecting a Child’s Right to Privacy

The Children’s Online Privacy Protection Act is a set of laws, passed in 1998, that protects the online privacy of persons under the age of 13. Online service providers must notify parents and gain consent before collecting personal identifying information (e.g. name, birthdate, age, gender) from children. Additional identifying information includes geolocation data (GPS); images, videos, and audio files of the child’s voice; Web browser cookies; a mobile device identifier (IMEI number); and the IP address of a computer or device.



Lesson Plan - Grade 2: Cyber Community

Lesson Plan - Grade 2: Cyber Community

Students review the concepts of community and citizenship, and they build upon their understanding of online communities and digital citizenship in a collaborative class discussion. They then listen to a narrative that describes how the central character gets lost online, yet is able to return to the appropriate website and after asking for help from his parent. Students come to understand that citizens belong to physical and digital communities and that community rules and guidelines help to keep citizens safe. Students acquire and use terms related to technology.

Student Handout - Reference Page: COPPA-Grade 2 Cyber Community

Student Handout - Reference Page: COPPA-Grade 2 Cyber Community

Students recognize the importance of protecting online identity by engaging in class discussion. They list types of information that reveal personal identity; explain the purpose of protecting online identity; discuss the risks of revealing personally identifiable information; evaluate online profiles and behaviors for security and identity protection, and create a sketch of an online registration form and user profile for people under age 13.

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Student Handout - Empowerment: Personal Release Form-Cyber Community K

I, _______________________________________________________ (Print Name), do hereby grant ISAFE, including (without limitation) its principals, employees, agents, affiliates, contractors, successors and assigns, permission to use my likeness, voice, picture, name, and/or intellectual property (“content”) for print, radio, webcast, film, television or Internet broadcast anywhere throughout the United States and the world, and to edit such material on film or videotape or other media formats.



Lesson Plan - Grade K: Cyber Community

As part of ISAFE’s Music and Movement series, students sing along with the song “i-S-A-F-E.” They come to understand that, through the Internet, people join together in online communities. Students closely follow along with the lyrics in the song to determine the central message: adult assistance helps children stay safe when using the Internet. Students engage in a group discussion moderated by the teacher, to acquire and use vocabulary terms related to the Internet, and to make a basic comparison between the physical community to the abstract concept of online communities. Students will com

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Teacher Reference Page - Empowerment Project: iDrive Toolkit-Bullying and Stalking

Description

Click on the resource below to view in full screen.



Lesson Plan - Webcast: Cyber Harassment: Online Bullying and Stalking

Lesson Plan - Webcast: Cyber Harassment: Online Bullying and Stalking

Students investigate issues related to cyber harassment, define online bullying and stalking, and identify laws and consequences of cyber bullying. They understand the cause and effects of cyber bullying through Ryan Halligan's story. As a result of their learning, students launch an awareness campaign.

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Student Handout 4 - Empowerment: iDrive Student Advisory Board Flyer-Bullying and Stalking

 



Lesson Plan - Webcast: Cyber Harassment: Online Bullying and Stalking

Students investigate issues related to cyber harassment, define online bullying and stalking, and identify laws and consequences of cyber bullying. They understand the cause and effects of cyber bullying through Ryan Halligan's story. As a result of their learning, students launch an awareness campaign.

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Student Handout 3 - Empowerment Project: iDrive Toolkit-Bullying and Stalking

Click on the resource below to view in full screen.



Lesson Plan - Webcast: Cyber Harassment: Online Bullying and Stalking

Students investigate issues related to cyber harassment, define online bullying and stalking, and identify laws and consequences of cyber bullying. They understand the cause and effects of cyber bullying through Ryan Halligan's story. As a result of their learning, students launch an awareness campaign.

Print

Teacher Reference Page - Empowerment Project: iDrive Toolkit-Mobile Devices

Description

Click on the resource below to view in full screen.



Lesson Plan - Cyber Bullying and Mobile Devices

Lesson Plan - Cyber Bullying and Mobile Devices

Students uncover the role that mobile phones play in cyber bullying situations. They devise to prevent themselves from becoming a victim, and from perpetuating the cycle. iDrive Empowerment Activities include roleplay, school policy improvement and/or community outreach presentation.

Student Handout 3 - Empowerment Project: iDrive Toolkit-Mobile Devices

Student Handout 3 - Empowerment Project: iDrive Toolkit-Mobile Devices

Prepare students to make a positive influence on the world with iDrive. iDrive is the Youth Outreach and Empowerment program of i-SAFE. Student-driven projects promote digital citizenship by empowering students to purposefully engage online and to deeply contribute to their communities.

Student Handout 4 - Empowerment: iDrive Student Advisory Board Flyer-Mobile Devices

Student Handout 4 - Empowerment: iDrive Student Advisory Board Flyer-Mobile Devices

Prepare students to make a positive influence on the world with iDrive. iDrive is the Youth Outreach and Empowerment program of i-SAFE. Student-driven projects promote digital citizenship by empowering students to purposefully engage online and to deeply contribute to their communities.

Print

Student Handout 4 - Empowerment: iDrive Student Advisory Board Flyer-Mobile Devices

 



Lesson Plan - Cyber Bullying and Mobile Devices

Students uncover the role that mobile phones play in cyber bullying situations. They devise to prevent themselves from becoming a victim, and from perpetuating the cycle. iDrive Empowerment Activities include roleplay, school policy improvement and/or community outreach presentation.

Teacher Reference Page - Empowerment Project: iDrive Toolkit-Mobile Devices

Prepare students to make a positive influence on the world with iDrive. iDrive is the Youth Outreach and Empowerment program of i-SAFE. Student-driven projects promote digital citizenship by empowering students to purposefully engage online and to deeply contribute to their communities.

Student Handout 3 - Empowerment Project: iDrive Toolkit-Mobile Devices

Prepare students to make a positive influence on the world with iDrive. iDrive is the Youth Outreach and Empowerment program of i-SAFE. Student-driven projects promote digital citizenship by empowering students to purposefully engage online and to deeply contribute to their communities.

Print

Student Handout 3 - Empowerment Project: iDrive Toolkit-Mobile Devices

Click on the resource below to view in full screen.



Lesson Plan - Cyber Bullying and Mobile Devices

Students uncover the role that mobile phones play in cyber bullying situations. They devise to prevent themselves from becoming a victim, and from perpetuating the cycle. iDrive Empowerment Activities include roleplay, school policy improvement and/or community outreach presentation.

Teacher Reference Page - Empowerment Project: iDrive Toolkit-Mobile Devices

Prepare students to make a positive influence on the world with iDrive. iDrive is the Youth Outreach and Empowerment program of i-SAFE. Student-driven projects promote digital citizenship by empowering students to purposefully engage online and to deeply contribute to their communities.

Student Handout 4 - Empowerment: iDrive Student Advisory Board Flyer-Mobile Devices

Prepare students to make a positive influence on the world with iDrive. iDrive is the Youth Outreach and Empowerment program of i-SAFE. Student-driven projects promote digital citizenship by empowering students to purposefully engage online and to deeply contribute to their communities.

Print

Student Handout 2 - Empowerment: Personal Release Form-Mobile Devices

I, _______________________________________________________ (Print Name), do hereby grant ISAFE, including (without limitation) its principals, employees, agents, affiliates, contractors, successors and assigns, permission to use my likeness, voice, picture, name, and/or intellectual property (“content”) for print, radio, webcast, film, television or Internet broadcast anywhere throughout the United States and the world, and to edit such material on film or videotape or other media formats.



Lesson Plan - Cyber Bullying and Mobile Devices

Students uncover the role that mobile phones play in cyber bullying situations. They devise to prevent themselves from becoming a victim, and from perpetuating the cycle. iDrive Empowerment Activities include roleplay, school policy improvement and/or community outreach presentation.

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