Print

Student Handout 17 - Empowerment: Public Service Announcements (PSA)

Public Service Announcements – PSA

Grab people’s attention and educate them at the same time!

Your Goal
Explore the safety issues involved with Internet piracy and develop a public service announcement to educate
others about the risks of, and legal alternatives to, piracy.
The PSA can be audio, video, or live. Part of the project is locating a broadcast medium.



Unit - Grade 8: Intellectual Property

Students develop empathy for those impacted by intellectual property theft. They examine the laws that protect creative works from being copied, distributed, performed or changed without proper permission from the rights holder. Students role play a mock trial that exemplifies the real-world consequences for copyright infringement. They also consider the privacy, security, safety and legal risks associated with Peer-to-Peer file-sharing technology. Students use what they have learned to educate others on creative ownership rights in an online culture by producing a Public Service Announcement.

Student Handout 17 - Empowerment: Public Service Announcements (PSA)

Students develop empathy for those impacted by intellectual property theft. They examine the laws that protect creative works from being copied, distributed, performed or changed without proper permission from the rights holder. Students role play a mock trial that exemplifies the real-world consequences for copyright infringement. They also consider the privacy, security, safety and legal risks associated with Peer-to-Peer file-sharing technology. Students use what they have learned to educate others on creative ownership rights in an online culture by producing a Public Service Announcement.

Student Handout 18 - Empowerment: Personal Release Form

Students develop empathy for those impacted by intellectual property theft. They examine the laws that protect creative works from being copied, distributed, performed or changed without proper permission from the rights holder. Students role play a mock trial that exemplifies the real-world consequences for copyright infringement. They also consider the privacy, security, safety and legal risks associated with Peer-to-Peer file-sharing technology. Students use what they have learned to educate others on creative ownership rights in an online culture by producing a Public Service Announcement.

Print

Student Handout 13 - Empowerment: Public Service Announcements (PSA)

Public Service Announcements – PSA
Grab people’s attention and educate them at the same time!

Your Goal
Explore the safety issues involved with Internet piracy and develop a public service announcement to educate
others about the risks of, and legal alternatives to, piracy.
The PSA can be audio, video, or live. Part of the project is locating a broadcast medium.



Unit - Grade 7: Intellectual Property

Students come to understand that intellectual property has value. They examine the laws that protect creative works from being copied, distributed, performed or changed without proper permission from the rights holder. Students determine the real-world consequences for copyright infringement including piracy and plagiarism. They consider the privacy, security, safety and legal risks associated with Peer-to-Peer (P2P) file-sharing technology. Students use what they have learned to educate others to respect ownership rights in an online culture by producing a Public Service Announcement.

Student Handout 12 - Empowerment: Poetry Writing: Intellectual Property Theft

Students come to understand that intellectual property has value. They examine the laws that protect creative works from being copied, distributed, performed or changed without proper permission from the rights holder. Students determine the real-world consequences for copyright infringement including piracy and plagiarism. They consider the privacy, security, safety and legal risks associated with Peer-to-Peer (P2P) file-sharing technology. Students use what they have learned to educate others to respect ownership rights in an online culture by producing a Public Service Announcement.

Student Handout 13 - Empowerment: Public Service Announcements (PSA)

Students come to understand that intellectual property has value. They examine the laws that protect creative works from being copied, distributed, performed or changed without proper permission from the rights holder. Students determine the real-world consequences for copyright infringement including piracy and plagiarism. They consider the privacy, security, safety and legal risks associated with Peer-to-Peer (P2P) file-sharing technology. Students use what they have learned to educate others to respect ownership rights in an online culture by producing a Public Service Announcement.

Student Handout 14 - Empowerment: Personal Release Form

Students come to understand that intellectual property has value. They examine the laws that protect creative works from being copied, distributed, performed or changed without proper permission from the rights holder. Students determine the real-world consequences for copyright infringement including piracy and plagiarism. They consider the privacy, security, safety and legal risks associated with Peer-to-Peer (P2P) file-sharing technology. Students use what they have learned to educate others to respect ownership rights in an online culture by producing a Public Service Announcement.

Print

Unit - Fairy Tale Debates

Description

Lesson Background

For centuries, character, morality and appropriate social behavior have been the unde



Student Handout 1 - Reference Page: Student Workbook Introduction

Student Handout 1 - Reference Page: Student Workbook Introduction

As students determine the central lesson found in modern derivatives of classic children's stories, they are challenged to think critically, creatively and philosophically about the implications in their own lives. At the conclusion of the unit, students reflect on the benefits and drawbacks of modern technology, and they write their own narrative based on a digital citizenship theme.

Student Handout 2 - Reference Page: Story 1: The Story of the Pig Family

Student Handout 2 - Reference Page: Story 1: The Story of the Pig Family

As students determine the central lesson found in modern derivatives of classic children's stories, they are challenged to think critically, creatively and philosophically about the implications in their own lives. At the conclusion of the unit, students reflect on the benefits and drawbacks of modern technology, and they write their own narrative based on a digital citizenship theme.

Student Handout 3 - Worksheet: Bad Habits: The Pigs

Student Handout 3 - Worksheet: Bad Habits: The Pigs

As students determine the central lesson found in modern derivatives of classic children's stories, they are challenged to think critically, creatively and philosophically about the implications in their own lives. At the conclusion of the unit, students reflect on the benefits and drawbacks of modern technology, and they write their own narrative based on a digital citizenship theme.

Student Handout 4 - Reference Page: Uma Duck, a.k.a. Ugly

Student Handout 4 - Reference Page: Uma Duck, a.k.a. Ugly

"Uma Duck a.k.a. Ugly" is a story about cyber bullying and the potential advantages of social networking. Students determine the central message in the story. They compare the adaptation with the original tale “The Ugly Duckling.” They reflect on the conflicts that they may have experienced online and then write a narrative in which the central character overcomes a conflict or challenge in a unique and positive way.

Student Handout 5 - Worksheet: Bad Habits: A Duck

Student Handout 5 - Worksheet: Bad Habits: A Duck

Story 2: Uma Duck a.k.a. Ugly "Uma Duck a.k.a. Ugly" is a story about cyber bullying and the potential advantages of social networking. Students determine the central message in the story. They compare the adaptation with the original tale “The Ugly Duckling.” They reflect on the conflicts that they may have experienced online and then write a narrative in which the central character overcomes a conflict or challenge in a unique and positive way.

Student Handout 6 - Reference Page: Goldy Locks and the Three Bears

Student Handout 6 - Reference Page: Goldy Locks and the Three Bears

Goldy Locks comes to terms with intellectual property, copyright and plagiarism. Students identify the ethical guidelines that "Goldy" crosses in the both the original story and the 21st century version. They then discuss the consequences that the central character faced in the story. Students write a short skit that illustrates the consequences of violating intellectual property rights, laws and ethical guidelines for creative works found online.

Student Handout 7 - Worksheet: Breaking Rules: Goldy Locks

Student Handout 7 - Worksheet: Breaking Rules: Goldy Locks

Goldy Locks comes to terms with intellectual property, copyright and plagiarism. Students identify the ethical guidelines that "Goldy" crosses in the both the original story and the 21st century version. They then discuss the consequences that the central character faced in the story. Students write a short skit that illustrates the consequences of violating intellectual property rights, laws and ethical guidelines for creative works found online.

Student Handout 8 - Reference Page: Henny Penny

Student Handout 8 - Reference Page: Henny Penny

Students read the 21st century tale to discover that Henny Penny thinks the sky is falling because of what she receives in her e-mail inbox. Students conclude that, unlike Henny Penny, they cannot believe everything that they read or hear. They then suggest reasons that people publish biased or fabricated information online and electronic messages. Students identify ways to distinguish between fact and opinion; objective and biased information; valid or false claims. They then list the steps to verify information from online sources and e-mails.

Student Handout 9 - Worksheet: Good Practices: Building Knowledge

Student Handout 9 - Worksheet: Good Practices: Building Knowledge

Students read the 21st century tale to discover that Henny Penny thinks the sky is falling because of what she receives in her e-mail inbox. Students conclude that, unlike Henny Penny, they cannot believe everything that they read or hear. They then suggest reasons that people publish biased or fabricated information online and electronic messages. Students identify ways to distinguish between fact and opinion; objective and biased information; valid or false claims. They then list the steps to verify information from online sources and e-mails.

Student Handout 10 - Worksheet: Unit Review and Reflection

Student Handout 10 - Worksheet: Unit Review and Reflection

As students determine the central lesson found in modern derivatives of classic children's stories, they are challenged to think critically, creatively and philosophically about the implications in their own lives. At the conclusion of the unit, students reflect on the benefits and drawbacks of modern technology, and they write their own narrative based on a digital citizenship theme.

Print

Lesson Plan - Safety in Online Gaming

Description

Lesson Overview

Students understand the safety and security risks associated with online ga



Lesson Plan - Safety in Online Gaming

Lesson Plan - Safety in Online Gaming

Students understand the safety and security risks associated with online gaming, and they develop an action plan for informing others of how to safely participate in online games.

Student Handout 1 - Reference Page: Online Gaming

Student Handout 1 - Reference Page: Online Gaming

Students understand the safety and security risks associated with online gaming, and they develop an action plan for informing others of how to safely participate in online games.

Student Handout 2 - Reference Page: Know how to Play and be Safe in Online Gaming Communities

Student Handout 2 - Reference Page: Know how to Play and be Safe in Online Gaming Communities

Students understand the safety and security risks associated with online gaming, and they develop an action plan for informing others of how to safely participate in online games.

Student Handout 3 - Reference Page: Griefers or Cheesers

Student Handout 3 - Reference Page: Griefers or Cheesers

Students understand the safety and security risks associated with online gaming, and they develop an action plan for informing others of how to safely participate in online games.

Student Handout 4 - Empowerment: Develop a Gamer's Creed

Student Handout 4 - Empowerment: Develop a Gamer's Creed

Students understand the safety and security risks associated with online gaming, and they develop an action plan for informing others of how to safely participate in online games.

Print

Lesson Plan - Grade 6: Community & Citizenship

Description

Lesson Overview

Students come to understand that they are digital citizens. They develop the concept of community and its application to the Internet.



Lesson Plan - Grade 6: Community & Citizenship

Lesson Plan - Grade 6: Community & Citizenship

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 1 - Reference Page: The Cyber Community

Student Handout 1 - Reference Page: The Cyber Community

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 2 - Activity Page: Venn Diagram Activity

Student Handout 2 - Activity Page: Venn Diagram Activity

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 3 - Empowerment: Create an Awareness Campaign!

Student Handout 3 - Empowerment: Create an Awareness Campaign!

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 1S - Reference Page (SPA): Realidades de las Redes de Navegacion

Student Handout 1S - Reference Page (SPA): Realidades de las Redes de Navegacion

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 2S - Empowerment (SPA): Dibuja una Mapa de una Comunidad

Student Handout 2S - Empowerment (SPA): Dibuja una Mapa de una Comunidad

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Slideshow - Community & Citizenship

Slideshow - Community & Citizenship

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Print

Lesson Plan - Grade 8: Community & Citizenship

Description

Lesson Overview

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness.



Lesson Plan - Grade 8: Community & Citizenship

Lesson Plan - Grade 8: Community & Citizenship

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 1 - Worksheet: Cyber Community Savvy

Student Handout 1 - Worksheet: Cyber Community Savvy

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 2 - Reference Page: Build Your Cyber Savvy

Student Handout 2 - Reference Page: Build Your Cyber Savvy

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 3 - Reference Page: Decoding the URL

Student Handout 3 - Reference Page: Decoding the URL

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 4 - Worksheet: Website Evaluation Tool

Student Handout 4 - Worksheet: Website Evaluation Tool

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 5 - Reference Page: Webpage 1: "Killer Bees are Coming!"

Student Handout 5 - Reference Page: Webpage 1: "Killer Bees are Coming!"

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 6 - Reference Page: Webpage 2: "Welcome to the Killer Bee Super Site!"

Student Handout 6 - Reference Page: Webpage 2: "Welcome to the Killer Bee Super Site!"

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 7 - Reference Page: Webpage 3: "Killer Bees Make Killer Coffee"

Student Handout 7 - Reference Page: Webpage 3: "Killer Bees Make Killer Coffee"

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 8 - Empowerment: Promote Media Literacy with Visual Media

Student Handout 8 - Empowerment: Promote Media Literacy with Visual Media

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 1S - Página de Actividades—Conocimiento de la Comunidad Cibernética (SPA)

Student Handout 1S - Página de Actividades—Conocimiento de la Comunidad Cibernética (SPA)

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 2S - Página de Actividades—Construye tu Conocimiento Cibernético (SPA)

Student Handout 2S - Página de Actividades—Construye tu Conocimiento Cibernético (SPA)

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 3S - Página de Actividades—Recomendaciones para Búsquedas en Internet (SPA)

Student Handout 3S - Página de Actividades—Recomendaciones para Búsquedas en Internet (SPA)

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 4S - Página de Actividades—Herramientas para Evaluar Sitios de la Red (SPA)

Student Handout 4S - Página de Actividades—Herramientas para Evaluar Sitios de la Red (SPA)

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 5S - Página de Referencia—Las Abejas Asesinas Vienen! (SPA)

Student Handout 5S - Página de Referencia—Las Abejas Asesinas Vienen! (SPA)

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 6S - Página de Referencia—Bienvenido al Súper Sitio de Abejas Asesinas! (SPA)

Student Handout 6S - Página de Referencia—Bienvenido al Súper Sitio de Abejas Asesinas! (SPA)

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Student Handout 7S - Página de Referencia—Las Abejas “Asesinas” hacen Café “Asesino” (SPA)

Student Handout 7S - Página de Referencia—Las Abejas “Asesinas” hacen Café “Asesino” (SPA)

Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.

Print

Lesson - Learn About Acceptable Use Policies

Description

Lesson Overview

Students identify the characteristics of an effective AUP.



Unit - Using Acceptable Use Policies as an Educational Tool (6-12)

Unit - Using Acceptable Use Policies as an Educational Tool (6-12)

Acceptable Use Policies are often written in complex legal language. Given that students and parents are responsible for knowing, understanding and agreeing to follow school policies and procedures, this unit aims to familiarize students with the school's AUP. Students examine school guidelines for responsible use of educational technology, consequences for irresponsible choices and procedures for responding to unsafe and inappropriate situations. They then collaborate in projects that promote responsible use of educational technology at school and at home. Visit isafedirect.com for more info.

Lesson - Learn About Acceptable Use Policies

Lesson - Learn About Acceptable Use Policies

Students identify the characteristics of an effective Acceptable Use Policy (AUP). They then evaluate their school AUP and recommend ways to make the AUP more effective.

Student Handout 2 - Worksheet: Acceptable Use Policies (AUP)

Student Handout 2 - Worksheet: Acceptable Use Policies (AUP)

Students identify the characteristics of an effective Acceptable Use Policy (AUP). They then evaluate their school AUP and recommend ways to make the AUP more effective.

Student Handout 3 - Empowerment: AUP Suggestions and Evaluation Criteria

Student Handout 3 - Empowerment: AUP Suggestions and Evaluation Criteria

Students identify the characteristics of an effective Acceptable Use Policy (AUP). They then evaluate their school AUP and recommend ways to make the AUP more effective.

Print

Lesson - Online Shopping Risks (High School Unit)

Description

Lesson Overview

Students investigate the safety and security issues surrounding online shopping.



Lesson - Online Shopping Risks (High School Unit)

Lesson - Online Shopping Risks (High School Unit)

Students investigate the safety and security issues surrounding online shopping. They use a set of criteria to evaluate online shopping websites and practice determining whether an online offer or merchant site is safe, secure, and legitimate.

Student Handout 1 - Reference Page: Online Shopping

Student Handout 1 - Reference Page: Online Shopping

Students investigate the safety and security issues surrounding online shopping. They use a set of criteria to evaluate online shopping websites and practice determining whether an online offer or merchant site is safe, secure, and legitimate.

Student Handout 2 - Worksheet: Online Shopping Website Evaluation Tool

Student Handout 2 - Worksheet: Online Shopping Website Evaluation Tool

Students investigate the safety and security issues surrounding online shopping. They use a set of criteria to evaluate online shopping websites and practice determining whether an online offer or merchant site is safe, secure, and legitimate.

Student Handout 3 - Reference Page: Online Shopping Activity Guide

Student Handout 3 - Reference Page: Online Shopping Activity Guide

Students investigate the safety and security issues surrounding online shopping. They use a set of criteria to evaluate online shopping websites and practice determining whether an online offer or merchant site is safe, secure, and legitimate.

Student Handout 4 - Reference Page: Online Auction Website 1

Student Handout 4 - Reference Page: Online Auction Website 1

Students investigate the safety and security issues surrounding online shopping. They use a set of criteria to evaluate online shopping websites and practice determining whether an online offer or merchant site is safe, secure, and legitimate.

Student Handout 5 - Reference Page: Online Auction Website 2

Student Handout 5 - Reference Page: Online Auction Website 2

Students investigate the safety and security issues surrounding online shopping. They use a set of criteria to evaluate online shopping websites and practice determining whether an online offer or merchant site is safe, secure, and legitimate.

Student Handout 6 - Reference Page: Online Auction Website 3

Student Handout 6 - Reference Page: Online Auction Website 3

Students investigate the safety and security issues surrounding online shopping. They use a set of criteria to evaluate online shopping websites and practice determining whether an online offer or merchant site is safe, secure, and legitimate.

Student Handout 7 - Empowerment: Brochure Creation and Distribution

Student Handout 7 - Empowerment: Brochure Creation and Distribution

Students investigate the safety and security issues surrounding online shopping. They use a set of criteria to evaluate online shopping websites and practice determining whether an online offer or merchant site is safe, secure, and legitimate.

Student Handout 1S - Reference Page: Compras en Linea (SPA)

Student Handout 1S - Reference Page: Compras en Linea (SPA)

Students investigate the safety and security issues surrounding online shopping. They use a set of criteria to evaluate online shopping websites and practice determining whether an online offer or merchant site is safe, secure, and legitimate.

Student Handout 2S - Worksheet: Evaluacion para Lugares de Compras en Linea (SPA)

Student Handout 2S - Worksheet: Evaluacion para Lugares de Compras en Linea (SPA)

Students investigate the safety and security issues surrounding online shopping. They use a set of criteria to evaluate online shopping websites and practice determining whether an online offer or merchant site is safe, secure, and legitimate.

Print

Unit - Digital Age Health Issues

Description

Unit Overview

Students learn how prolonged use of the Internet and digital devices impact health.



Unit - Digital Age Health Issues

Unit - Digital Age Health Issues

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Student Handout - Reference Page: Topic 1 - Computer/Internet Use and Vision-Related Problems

Student Handout - Reference Page: Topic 1 - Computer/Internet Use and Vision-Related Problems

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Student Handout - Worksheet: Topic 1 - Computer/Internet Use and Vision-Related Problems

Student Handout - Worksheet: Topic 1 - Computer/Internet Use and Vision-Related Problems

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Student Handout - Reference Page: Topic 2 - Headaches and Seizures

Student Handout - Reference Page: Topic 2 - Headaches and Seizures

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Student Handout - Reference Page: Topic 2 - Video Game Induced Seizure First Aid

Student Handout - Reference Page: Topic 2 - Video Game Induced Seizure First Aid

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Student Handout - Reference Page: Topic 3 - Musculoskeletal Problems

Student Handout - Reference Page: Topic 3 - Musculoskeletal Problems

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Student Handout - Reference Page: Topic 4 - Sleep Problems

Student Handout - Reference Page: Topic 4 - Sleep Problems

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Student Handout - Reference Page: Topic 5 - Münchausen Syndrome by Internet

Student Handout - Reference Page: Topic 5 - Münchausen Syndrome by Internet

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Student Handout - Worksheet: Topic 5 - Münchausen Syndrome by Internet

Student Handout - Worksheet: Topic 5 - Münchausen Syndrome by Internet

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Student Handout - Reference Page: Topic 6 - Cyberchondria - Internet-induced Health Anxiety

Student Handout - Reference Page: Topic 6 - Cyberchondria - Internet-induced Health Anxiety

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Student Handout - Reference Page: Topic 7 - Addiction, Anxiety & Depression

Student Handout - Reference Page: Topic 7 - Addiction, Anxiety & Depression

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Student Handout - Worksheet: Topic 7 - Addiction, Anxiety & Depression

Student Handout - Worksheet: Topic 7 - Addiction, Anxiety & Depression

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Student Handout - Empowerment 1: iDrive Toolkit

Student Handout - Empowerment 1: iDrive Toolkit

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Student Handout 2 - Empowerment 2: iDrive Student Advisory Board Flyer

Student Handout 2 - Empowerment 2: iDrive Student Advisory Board Flyer

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Student Handout 3 - Empowerment 3: Personal Release Form

Student Handout 3 - Empowerment 3: Personal Release Form

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Teacher Reference Page - iDrive Teacher Toolkit

Teacher Reference Page - iDrive Teacher Toolkit

Students learn how prolonged use of the Internet and digital devices impact health. They conduct short research projects, closely read relevant informational text and develop strategies to maintain a healthy lifestyle while using digital technologies. Implementation options are as follows: • Explore Digital Age Health Issues as a Class • Explore Digital Age Health Issues Using a Jigsaw Strategy

Print

Lesson - Legal Trends in Cyber Safety and Security (High School Lesson)

Description

Lesson Overview

Students examine legal trends concerning the Internet.



Lesson - Legal Trends in Cyber Safety and Security (High School Lesson)

Lesson - Legal Trends in Cyber Safety and Security (High School Lesson)

Students examine legal trends concerning the Internet. They crirically evaluate laws concerning issues such as cyber bullying, identity theft and malicious code. They collaborate in groups to discuss and evaluate the laws and their implications. Students take action by drafting a letter to their Congressional member to affect change and recommend solutions. A template is provided.

Student Handout 1 - Reference Page: Legal Trend - Cyber Bullying

Student Handout 1 - Reference Page: Legal Trend - Cyber Bullying

Students examine legal trends concerning the Internet. They crirically evaluate laws concerning issues such as cyber bullying, identity theft and malicious code. They collaborate in groups to discuss and evaluate the laws and their implications. Students take action by drafting a letter to their Congressional member to affect change and recommend solutions. A template is provided.

Student Handout 2 - Reference Page: Legal Trend - Intellectual Property

Student Handout 2 - Reference Page: Legal Trend - Intellectual Property

Students examine legal trends concerning the Internet. They crirically evaluate laws concerning issues such as cyber bullying, identity theft and malicious code. They collaborate in groups to discuss and evaluate the laws and their implications. Students take action by drafting a letter to their Congressional member to affect change and recommend solutions. A template is provided.

Student Handout 3 - Reference Page: Legal Trend - Malicious Code

Student Handout 3 - Reference Page: Legal Trend - Malicious Code

Students examine legal trends concerning the Internet. They crirically evaluate laws concerning issues such as cyber bullying, identity theft and malicious code. They collaborate in groups to discuss and evaluate the laws and their implications. Students take action by drafting a letter to their Congressional member to affect change and recommend solutions. A template is provided.

Student Handout 4 - Empowerment: Be a Changemaker - Influence Policy

Student Handout 4 - Empowerment: Be a Changemaker - Influence Policy

Students examine legal trends concerning the Internet. They crirically evaluate laws concerning issues such as cyber bullying, identity theft and malicious code. They collaborate in groups to discuss and evaluate the laws and their implications. Students take action by drafting a letter to their Congressional member to affect change and recommend solutions. A template is provided.

Student Handout 5 - Empowerment: Sample Letter to Congress

Student Handout 5 - Empowerment: Sample Letter to Congress

Students examine legal trends concerning the Internet. They crirically evaluate laws concerning issues such as cyber bullying, identity theft and malicious code. They collaborate in groups to discuss and evaluate the laws and their implications. Students take action by drafting a letter to their Congressional member to affect change and recommend solutions. A template is provided.

Student Handout 1S - Reference Page: Tendencias Legales - Acosadores en Linea (SPA)

Student Handout 1S - Reference Page: Tendencias Legales - Acosadores en Linea (SPA)

Students examine legal trends concerning the Internet. They crirically evaluate laws concerning issues such as cyber bullying, identity theft and malicious code. They collaborate in groups to discuss and evaluate the laws and their implications. Students take action by drafting a letter to their Congressional member to affect change and recommend solutions. A template is provided.

Student Handout 2S - Reference Page: Tendencias Legales - Propiedad Intelectual (SPA)

Student Handout 2S - Reference Page: Tendencias Legales - Propiedad Intelectual (SPA)

Students examine legal trends concerning the Internet. They crirically evaluate laws concerning issues such as cyber bullying, identity theft and malicious code. They collaborate in groups to discuss and evaluate the laws and their implications. Students take action by drafting a letter to their Congressional member to affect change and recommend solutions. A template is provided.

Student Handout 3S - Reference Page: Tendencias Legales - Codigos Maliciosos (SPA)

Student Handout 3S - Reference Page: Tendencias Legales - Codigos Maliciosos (SPA)

Students examine legal trends concerning the Internet. They crirically evaluate laws concerning issues such as cyber bullying, identity theft and malicious code. They collaborate in groups to discuss and evaluate the laws and their implications. Students take action by drafting a letter to their Congressional member to affect change and recommend solutions. A template is provided.

Subscribe to Computer Science & Technology