Description
Lesson Overview
Students explore legal and ethical issues related to music piracy.
Unit - Learn IT B4U Burn IT
Students explore legal and ethical issues related to music piracy. They discover the economic impact of illegal downloads on the people who work in the entertainment and recording industry, and they determine the personal and legal consequences for unlawfully obtaining or distributing copyrighted music through the Internet. Upon completion of this unit, students create a Public Service Announcement that informs on the risks of piracy and legal alternatives to obtaining music online.
Lesson - Music Copyright Basics
Students discover that copyright laws apply to the music industry. They learn about the public domain, fair use, and copyright protections. They then examine a series of scenarios to determine an ethical, legal solution to the situation. As an empowerment project, students design informational brochures about music copyright.
Student Handout 4 - Reference Page: Copyright and the Digital Age
Students discover that copyright laws apply to the music industry. They learn about the public domain, fair use, and copyright protections. They then examine a series of scenarios to determine an ethical, legal solution to the situation. As an empowerment project, students design informational brochures about music copyright.
Student Handout 5 - Worksheet: Guided Research and Scenarios
Students discover that copyright laws apply to the music industry. They learn about the public domain, fair use, and copyright protections. They then examine a series of scenarios to determine an ethical, legal solution to the situation. As an empowerment project, students design informational brochures about music copyright.
Grab people’s attention and educate them at the same time!
You’ve been learning about music copyright basics and how you can use this type of material legally—Now it’s
time to make sure your peers, parents, and faculty understand the issue too.
Set-Up and Preparation
• Background knowledge on intellectual property and copyright concepts
• Computer with Internet access (recommended)
• Materials of choice for developing brochures (desktop publishing program, paper, etc.)
• A means to copy brochures for distribution
Students explore legal and ethical issues related to music piracy. They discover the economic impact of illegal downloads on the people who work in the entertainment and recording industry, and they determine the personal and legal consequences for unlawfully obtaining or distributing copyrighted music through the Internet. Upon completion of this unit, students create a Public Service Announcement that informs on the risks of piracy and legal alternatives to obtaining music online.
Students explore legal and ethical issues related to music piracy. They discover the economic impact of illegal downloads on the people who work in the entertainment and recording industry, and they determine the personal and legal consequences for unlawfully obtaining or distributing copyrighted music through the Internet. Upon completion of this unit, students create a Public Service Announcement that informs on the risks of piracy and legal alternatives to obtaining music online.
Students explore legal and ethical issues related to music piracy. They discover the economic impact of illegal downloads on the people who work in the entertainment and recording industry, and they determine the personal and legal consequences for unlawfully obtaining or distributing copyrighted music through the Internet. Upon completion of this unit, students create a Public Service Announcement that informs on the risks of piracy and legal alternatives to obtaining music online.
Students explore legal and ethical issues related to music piracy. They discover the economic impact of illegal downloads on the people who work in the entertainment and recording industry, and they determine the personal and legal consequences for unlawfully obtaining or distributing copyrighted music through the Internet. Upon completion of this unit, students create a Public Service Announcement that informs on the risks of piracy and legal alternatives to obtaining music online.
Description
Lesson Overview
Students understand that, as digital citizens, they participate in a community of real people in online places.
Lesson Plan - Grade 7: Community & Citizenship
Students understand that, as digital citizens, they participate in a community of real people in online places. They determine whether the places in physical and online communities are appropriate for 7th graders. They then discuss ways to effectively prevent and handle encounters with inappropriate people and places. Students interview their peers regarding their online experiences. They identify issues and challenges related to digital citizenship. They conduct a poll, analyze statistics and draw conclusions.
Student Handout 1 - Reference Page: Cyber Citizens
Students understand that, as digital citizens, they participate in a community of real people in online places. They determine whether the places in physical and online communities are appropriate for 7th graders. They then discuss ways to effectively prevent and handle encounters with inappropriate people and places. Students interview their peers regarding their online experiences. They identify issues and challenges related to digital citizenship. They conduct a poll, analyze statistics and draw conclusions.
Student Handout 2 - Worksheet: Interview Questions for Digital Citizens
Students understand that, as digital citizens, they participate in a community of real people in online places. They determine whether the places in physical and online communities are appropriate for 7th graders. They then discuss ways to effectively prevent and handle encounters with inappropriate people and places. Students interview their peers regarding their online experiences. They identify issues and challenges related to digital citizenship. They conduct a poll, analyze statistics and draw conclusions.
Student Handout 1S - Reference Page: Ciudadanos Cibernéticos (SPA)
Students understand that, as digital citizens, they participate in a community of real people in online places. They determine whether the places in physical and online communities are appropriate for 7th graders. They then discuss ways to effectively prevent and handle encounters with inappropriate people and places. Students interview their peers regarding their online experiences. They identify issues and challenges related to digital citizenship. They conduct a poll, analyze statistics and draw conclusions.
Student Handout 2S - Página de Actividades: Preguntas Sugeridas para Entrevista (SPA)
Students understand that, as digital citizens, they participate in a community of real people in online places. They determine whether the places in physical and online communities are appropriate for 7th graders. They then discuss ways to effectively prevent and handle encounters with inappropriate people and places. Students interview their peers regarding their online experiences. They identify issues and challenges related to digital citizenship. They conduct a poll, analyze statistics and draw conclusions.
Slideshow - Cyber Community Grade 7
Students understand that, as digital citizens, they participate in a community of real people in online places. They determine whether the places in physical and online communities are appropriate for 7th graders. They then discuss ways to effectively prevent and handle encounters with inappropriate people and places. Students interview their peers regarding their online experiences. They identify issues and challenges related to digital citizenship. They conduct a poll, analyze statistics and draw conclusions.
Description
Lesson Overview
Students come to understand that they are digital citizens. They develop the concept of community and its application to the Internet.
Lesson Plan - Grade 6: Community & Citizenship
Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.
Student Handout 1 - Reference Page: The Cyber Community
Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.
Student Handout 2 - Activity Page: Venn Diagram Activity
Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.
Student Handout 3 - Empowerment: Create an Awareness Campaign!
Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.
Student Handout 1S - Reference Page (SPA): Realidades de las Redes de Navegacion
Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.
Student Handout 2S - Empowerment (SPA): Dibuja una Mapa de una Comunidad
Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.
Slideshow - Community & Citizenship
Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.
Description
Lesson Overview
This lesson focuses on the theme of respect in regards to Hawaiian culture/heritage as well as to online cyber usage.
Unit - Our Cultural Awareness Series 1: Hawaii (Overview)
Our Cultural Awareness Series: Hawaii Students develop cultural awareness. They relate stories and themes of Hawaiian cultural heritage to e-Safety principles and the responsibilities of digital citizenship. Students engage in meaningful projects that incorporate cultural concepts, digital citizenship and English Language Arts skills: reading, writing, speaking and listening.
Lesson Plan - Issues of Respect: Ho'ihi
Students closely read a short story that conveys the theme of respect in Hawaiian culture. Students discuss ways to show respect for cultural heritage as well as ways to show respect toward others online. They listen to a song about respect, illustrate a picture of what respect means to them, and write a narrative text that incorporates aspects of Hawaiian culture as well as digital citizenship and e-Safety principles.
Student Handout 1 - Worksheet: Respect - Ho'ihi
Students closely read a short story that conveys the theme of respect in Hawaiian culture. Students discuss ways to show respect for cultural heritage as well as ways to show respect toward others online. They listen to a song about respect, illustrate a picture of what respect means to them, and write a narrative text that incorporates aspects of Hawaiian culture as well as digital citizenship and e-Safety principles.
Student Handout 2 - Reference Page: The Spirit of Ho'ihi
Students closely read a short story that conveys the theme of respect in Hawaiian culture. Students discuss ways to show respect for cultural heritage as well as ways to show respect toward others online. They listen to a song about respect, illustrate a picture of what respect means to them, and write a narrative text that incorporates aspects of Hawaiian culture as well as digital citizenship and e-Safety principles.
Student Handout 3 - Worksheet: Narrative Writing: The Spirit of Ho'ihi
Students closely read a short story that conveys the theme of respect in Hawaiian culture. Students discuss ways to show respect for cultural heritage as well as ways to show respect toward others online. They listen to a song about respect, illustrate a picture of what respect means to them, and write a narrative text that incorporates aspects of Hawaiian culture as well as digital citizenship and e-Safety principles.
Multimedia Resource - Song: Ma Ka Punaiwele .MP3
Students closely read a short story that conveys the theme of respect in Hawaiian culture. Students discuss ways to show respect for cultural heritage as well as ways to show respect toward others online. They listen to a song about respect, illustrate a picture of what respect means to them, and write a narrative text that incorporates aspects of Hawaiian culture as well as digital citizenship and e-Safety principles.
Description
Lesson Overview
This Webcast is designed to raise student awareness of the risks they face while communicating and forming relationships with others online.
Teacher Reference Page - Teens, Technology and Dating Relationships
Students examine and discuss the risks involved with forming relationships with others online. They come to understand how certain online relationships can be inappropriate and consider the pitfalls associated with forming online relationships. Students develop strategies to protect themselves from developing harmful relationships. As an Empowerment Activity, students create a short form documentary about online relationships.
Teacher Reference Page - Empowerment Project: iDrive Toolkit
Prepare students to make a positive influence on the world with iDrive. iDrive is the Youth Outreach and Empowerment program of i-SAFE. Student-driven projects promote digital citizenship by empowering students to purposefully engage online and to deeply contribute to their communities.
Student Handout 1 - Empowerment: Short Form Documentary
Students examine and discuss the risks involved with forming relationships with others online. They come to understand how certain online relationships can be inappropriate and consider the pitfalls associated with forming online relationships. Students develop strategies to protect themselves from developing harmful relationships. As an Empowerment Activity, students create a short form documentary about online relationships.
Student Handout 2 - Empowerment: Personal Release Form
Download and complete this Personal Release Form for all media-based projects depicting personal likeness of individuals. Submit completed forms when sharing multimedia content with i-SAFE for educational purposes.
Student Handout 3 - Empowerment Project: iDrive Toolkit
Prepare students to make a positive influence on the world with iDrive. iDrive is the Youth Outreach and Empowerment program of i-SAFE. Student-driven projects promote digital citizenship by empowering students to purposefully engage online and to deeply contribute to their communities.
Webcast Video - Cyber Relationships
Students examine and discuss the risks involved with forming relationships with others online. They come to understand how certain online relationships can be inappropriate and consider the pitfalls associated with forming online relationships. Students develop strategies to protect themselves from developing harmful relationships. As an Empowerment Activity, students create a short form documentary about online relationships.
Description
Lesson Overview
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness.
Lesson Plan - Grade 8: Community & Citizenship
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 1 - Worksheet: Cyber Community Savvy
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 2 - Reference Page: Build Your Cyber Savvy
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 3 - Reference Page: Decoding the URL
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 4 - Worksheet: Website Evaluation Tool
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 5 - Reference Page: Webpage 1: "Killer Bees are Coming!"
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 6 - Reference Page: Webpage 2: "Welcome to the Killer Bee Super Site!"
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 7 - Reference Page: Webpage 3: "Killer Bees Make Killer Coffee"
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 8 - Empowerment: Promote Media Literacy with Visual Media
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 1S - Página de Actividades—Conocimiento de la Comunidad Cibernética (SPA)
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 2S - Página de Actividades—Construye tu Conocimiento Cibernético (SPA)
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 3S - Página de Actividades—Recomendaciones para Búsquedas en Internet (SPA)
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 4S - Página de Actividades—Herramientas para Evaluar Sitios de la Red (SPA)
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 5S - Página de Referencia—Las Abejas Asesinas Vienen! (SPA)
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 6S - Página de Referencia—Bienvenido al Súper Sitio de Abejas Asesinas! (SPA)
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Student Handout 7S - Página de Referencia—Las Abejas “Asesinas” hacen Café “Asesino” (SPA)
Students understand that a digital citizen knows how to evaluate websites for credibility, safety, and appropriateness. They learn how to identify the domain suffix (e.g. .com, .org, .edu, etc.) as a clue to the purpose of a website. They examine a series of websites and use set of criteria to determine whether the website is a reliable, safe and appropriate for children and teens. Students create posters to inform others how to evaluate websites for reliability of information found online.
Description
Lesson Overview
Students identify various online roles (e.g., observer, creator, shopper, researcher, worker, gamer, consumer, explorer, friend, messenger, etc.), examine how these
Lesson Plan - Roles on the Internet
Students identify various online roles (e.g., observer, creator, shopper, researcher, worker, gamer, consumer, explorer, friend, messenger, etc.). They examine how these roles were carried out prior to the widespread adoption of the Internet. They then discuss the importance of practicing digital citizenship in a connected world.
Student Handout 1 - Worksheet: The Online Community
Students identify various online roles (e.g., observer, creator, shopper, researcher, worker, gamer, consumer, explorer, friend, messenger, etc.). They examine how these roles were carried out prior to the widespread adoption of the Internet. They then discuss the importance of practicing digital citizenship in a connected world.
Student Handout 2 - Empowerment: Create Your Internet Safety Message with Video
Students identify various online roles (e.g., observer, creator, shopper, researcher, worker, gamer, consumer, explorer, friend, messenger, etc.). They examine how these roles were carried out prior to the widespread adoption of the Internet. They then discuss the importance of practicing digital citizenship in a connected world.
Public Service Announcements – PSA
Grab people’s attention and educate them at the same time!
Your Goal
Explore the safety issues involved with Internet piracy and develop a public service announcement to educate
others about the risks of, and legal alternatives to, piracy.
The PSA can be audio, video, or live. Part of the project is locating a broadcast medium.
Students come to understand the value of intellectual property. They acquire and use domain-specific key terms, and practice ethical decision-making regarding music piracy, plagiarism, and copyright infrigement in a number of scenarios. Students learn how to identify copyright materials, cite their sources and demonstrate respect for others' creative rights. Students produce and publish a PSA. Multimedia resources and activities feature Donny the Downloader.
Students review what they have learned about intellectual property. The correlating slideshow presents the definition of intellectual property, copyright laws and protections, fair use guidelines, plagiarism, source citations, and piracy. Students discuss ways to respect and protect intellectual property found online. They then create a media-based project to educate others and raise awareness of digital ethics.
Students review what they have learned about intellectual property. The correlating slideshow presents the definition of intellectual property, copyright laws and protections, fair use guidelines, plagiarism, source citations, and piracy. Students discuss ways to respect and protect intellectual property found online. They then create a media-based project to educate others and raise awareness of digital ethics.
Students review what they have learned about intellectual property. The correlating slideshow presents the definition of intellectual property, copyright laws and protections, fair use guidelines, plagiarism, source citations, and piracy. Students discuss ways to respect and protect intellectual property found online. They then create a media-based project to educate others and raise awareness of digital ethics.
Students review what they have learned about intellectual property. The correlating slideshow presents the definition of intellectual property, copyright laws and protections, fair use guidelines, plagiarism, source citations, and piracy. Students discuss ways to respect and protect intellectual property found online. They then create a media-based project to educate others and raise awareness of digital ethics.
Instructions
Write, direct, and produce a five minute video that addresses issues in the issue of Digital Addiction
What is the “big” question that your topic presents? This will become your theme for your documentary.
Create a list of questions that stem from your “big” question.
Write a chronological outline of how you want these questions answered. This will become the outline of your story.
Mobile devices play a major role in adolescent life, yet too much time online can have adverse effects. In this Webcast, iDrive Digital Correspondents explore the impact of digital addiction on school performance, physical and mental health, and social-emotional well-being. Students then reflect on their own digital habits and decide on how they will choose to regulate their screen time. Provide students with real-world opportunities to address digital addiction through iDrive Youth Outreach and Empowerment.
Mobile devices play a major role in adolescent life, yet too much time online can have adverse effects. In this Webcast, iDrive Digital Correspondents explore the impact of digital addiction on school performance, physical and mental health, and social-emotional well-being. Students then reflect on their own digital habits and decide on how they will choose to regulate their screen time. Provide students with real-world opportunities to address digital addiction through iDrive Youth Outreach and Empowerment.
Mobile devices play a major role in adolescent life, yet too much time online can have adverse effects. In this Webcast, iDrive Digital Correspondents explore the impact of digital addiction on school performance, physical and mental health, and social-emotional well-being. Students then reflect on their own digital habits and decide on how they will choose to regulate their screen time. Provide students with real-world opportunities to address digital addiction through iDrive Youth Outreach and Empowerment.
Mobile devices play a major role in adolescent life, yet too much time online can have adverse effects. In this Webcast, iDrive Digital Correspondents explore the impact of digital addiction on school performance, physical and mental health, and social-emotional well-being. Students then reflect on their own digital habits and decide on how they will choose to regulate their screen time. Provide students with real-world opportunities to address digital addiction through iDrive Youth Outreach and Empowerment.
Mobile devices play a major role in adolescent life, yet too much time online can have adverse effects. In this Webcast, iDrive Digital Correspondents explore the impact of digital addiction on school performance, physical and mental health, and social-emotional well-being. Students then reflect on their own digital habits and decide on how they will choose to regulate their screen time. Provide students with real-world opportunities to address digital addiction through iDrive Youth Outreach and Empowerment.
Mobile devices play a major role in adolescent life, yet too much time online can have adverse effects. In this Webcast, iDrive Digital Correspondents explore the impact of digital addiction on school performance, physical and mental health, and social-emotional well-being. Students then reflect on their own digital habits and decide on how they will choose to regulate their screen time. Provide students with real-world opportunities to address digital addiction through iDrive Youth Outreach and Empowerment.
Mobile devices play a major role in adolescent life, yet too much time online can have adverse effects. In this Webcast, iDrive Digital Correspondents explore the impact of digital addiction on school performance, physical and mental health, and social-emotional well-being. Students then reflect on their own digital habits and decide on how they will choose to regulate their screen time. Provide students with real-world opportunities to address digital addiction through iDrive Youth Outreach and Empowerment.