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Student Handout 2S - Página de Referencia: Información del Debate y Reglas

¿Por qué Debatir?
El debate obliga a la persona a prepararse y aprender acerca de una información disponible acerca de un tópico de manera de poder presentar un argumento válido y conciso. He aquí unos grandes beneficios de aprender a debatir:
   • Es divertido
   • Los debatientes se hacen mas listos –
       - Debate = poder analítico = mejor trabajo = satisfacción con el trabajo, mayor salario



Lesson Plan - Online Gambling

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 1 - Reference Page: Online Gambling

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 2 - Reference Page: Debate Information and Rules

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 3 - Worksheet: Debate Preparation Worksheet

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 1S - Página de Referencia: Juegos de Apuestas en Línea

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 2S - Página de Referencia: Información del Debate y Reglas

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 3S - Hoja de Trabajo para la Preparación del Debate

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

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Student Handout 1S - Página de Referencia: Juegos de Apuestas en Línea

El Internet ha permitido que un viejo problema—juego de apuestas—tome una nueva identidad. Los asuntos relacionados con los juegos de apuestas vuelven a surgir por la facilidad en que el Internet permite tener acceso. Estos asuntos incluyen:
• Adicción
• Bancarrota
• Crimen
• Suicidio
• Ausentismo al trabajo
• Productividad baja



Lesson Plan - Online Gambling

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 1 - Reference Page: Online Gambling

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 2 - Reference Page: Debate Information and Rules

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 3 - Worksheet: Debate Preparation Worksheet

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 1S - Página de Referencia: Juegos de Apuestas en Línea

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 2S - Página de Referencia: Información del Debate y Reglas

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 3S - Hoja de Trabajo para la Preparación del Debate

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

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Student Handout 3 - Worksheet: Debate Preparation Worksheet

Debate Preparation Worksheet


TOPIC:


Opposition: 


Proponents: 



Lesson Plan - Online Gambling

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 1 - Reference Page: Online Gambling

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 2 - Reference Page: Debate Information and Rules

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 3 - Worksheet: Debate Preparation Worksheet

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 1S - Página de Referencia: Juegos de Apuestas en Línea

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 2S - Página de Referencia: Información del Debate y Reglas

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 3S - Hoja de Trabajo para la Preparación del Debate

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

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Student Handout 2 - Reference Page: Debate Information and Rules

Debate Information and Rules

Why Debate?

Debating forces one to prepare and learn all information available on a topic in order to present a concise and valid argument. Here are some great benefits of learning to debate:



Lesson Plan - Online Gambling

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 1 - Reference Page: Online Gambling

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 2 - Reference Page: Debate Information and Rules

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 3 - Worksheet: Debate Preparation Worksheet

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 1S - Página de Referencia: Juegos de Apuestas en Línea

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 2S - Página de Referencia: Información del Debate y Reglas

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

Student Handout 3S - Hoja de Trabajo para la Preparación del Debate

Students investigate current laws regarding online gambling and determine the risks and consequences of Internet casinos. They collaborate in groups to construct a persuasive argument, either in favor or opposed to laws addressing online gambling, and participate in a debate. A debate workbook is included.

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Student Handout 1 - Reference Page: The Cyber Community

Cyber Community

Traveling in the Cyber Community is a lot like traveling in the community you live in. There are rules and responsibilities for both.

Both communities contain inappropriate, as well as appropriate places to visit. Just like in the real community, inappropriate places on the Cyber community are unsafe and should be avoided.

Websites that are inappropriate for kids and teens include:



Lesson Plan - Grade 6: Community & Citizenship

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 1 - Reference Page: The Cyber Community

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 2 - Activity Page: Venn Diagram Activity

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 3 - Empowerment: Create an Awareness Campaign!

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 1S - Reference Page (SPA): Realidades de las Redes de Navegacion

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 2S - Empowerment (SPA): Dibuja una Mapa de una Comunidad

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Slideshow - Community & Citizenship

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

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Lesson Plan - Emerging Leaders: Cyber Citizens

Description

Lesson Overview

Students examine online issues and their social responsibility as digital citizens.



Lesson Plan - Emerging Leaders: Cyber Citizens

Lesson Plan - Emerging Leaders: Cyber Citizens

Students examine online issues and their social responsibility as digital citizens. As emerging leaders, they prepare to educate others on a selected 21st century issue.

Student Handout - Reference Page: Issues and You as an Emerging Leader

Student Handout - Reference Page: Issues and You as an Emerging Leader

Students examine online issues and their social responsibility as digital citizens. As emerging leaders, they prepare to educate others on a selected 21st century issue.

Teacher Reference Page - The Question Chart

Teacher Reference Page - The Question Chart

Students examine online issues and their social responsibility as digital citizens. As emerging leaders, they prepare to educate others on a selected 21st century issue.

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Unit - Welcome to World 2.0 Series: Infrastructure of the Information Age

Description

Unit Background

Welcome to World 2.0 is a series of units that zero in on significant Internet concepts throughout modern



Unit - Welcome to World 2.0 Series: Infrastructure of the Information Age

Unit - Welcome to World 2.0 Series: Infrastructure of the Information Age

Students discover that many pioneers contributed to the invention of the Internet over time. They understand that the collaborative culture from which the Internet emerged characterizes the open architecture of the Internet that we use today. Students examine the infrastructure of the Internet. They acquire and use technical terminology in collaborative discussion and in writing.

Lesson Plan - Setting the Stage for the ARPANET

Lesson Plan - Setting the Stage for the ARPANET

Students examine the circumstances that prompted IPTO Director Robert Taylor to propose the ARPANET project. They describe the magnitude and complexity entailed in the building of the first-ever computer network which, unintentionally, gave rise to the Internet.

Lesson Plan - The IMP in a Subnet

Lesson Plan - The IMP in a Subnet

Students discover that enabling different computers to communicate with one another posed a significant challenge to the ARPANET builders. They learn that collaboration, communication, critical thinking and creativity are essential to solving problems--event in the early days of the Internet. They explore the layered model of the Internet and learn how the layers of the Internet have evolved.

Lesson Plan - The Internet is a Physical Thing

Lesson Plan - The Internet is a Physical Thing

Students discover the physical side of the Internet. They learn that the Internet is a system of physical wires, cables, and satellites by watching a TEDTalk by Andrew Blum, the author of “Tubes: A Journey to the Center of the Internet.”

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Lesson Plan - Military Origins of the Net: Packet Switching

Description

Lesson Overview

This lesson reveals the military origins of the ARPANET, the precursor to the Internet.



Unit - Welcome to World 2.0 Series: Origins of the Net

Unit - Welcome to World 2.0 Series: Origins of the Net

Students discover that the Internet originates in computer science and relates to military developments. They come to understand the how computers and networks evolved from serving government and commercial purposes to systems aiding billions of people. They examine the technological innovations of the Big Iron Era of the 1950s and 1960s and identify the challenges that led to the development of more user-friendly machines and networks. Students develop inquiry questions, conduct research, organize information and present their findings on a period of time in Internet history.

Lesson Plan - Military Origins of the Net: Packet Switching

Lesson Plan - Military Origins of the Net: Packet Switching

Students discover that the Internet originates in computer science and relates to military developments. They come to understand the how computers and networks evolved from serving government and commercial purposes to systems aiding billions of people. They examine the technological innovations of the Big Iron Era of the 1950s and 1960s and identify the challenges that led to the development of more user-friendly machines and networks. Students develop inquiry questions, conduct research, organize information and present their findings on a period of time in Internet history.

Student Handout 4 - Reference Page: Military Origins of the Net

Student Handout 4 - Reference Page: Military Origins of the Net

Students discover that the Internet originates in computer science and relates to military developments. They come to understand the how computers and networks evolved from serving government and commercial purposes to systems aiding billions of people. They examine the technological innovations of the Big Iron Era of the 1950s and 1960s and identify the challenges that led to the development of more user-friendly machines and networks. Students develop inquiry questions, conduct research, organize information and present their findings on a period of time in Internet history.

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Student Handout - Reference Page: Issues and You as an Emerging Leader

Description

The Issues

Issues are different all over the world.  What are the biggest Internet safety and security issues in YOUR community?

Despite the differences, there are still some common issues that are prevalent everywhere, such as:

Cyber Bullying: Bullies gain a sense of worth or satisfaction from hurting others. Cyberbullies accomplish this via technology by sending harmful text messages, posting mean Web sites, being cruel in chats or IMs, etc.



Lesson Plan - Emerging Leaders: Cyber Citizens

Lesson Plan - Emerging Leaders: Cyber Citizens

Students examine online issues and their social responsibility as digital citizens. As emerging leaders, they prepare to educate others on a selected 21st century issue.

Student Handout - Reference Page: Issues and You as an Emerging Leader

Student Handout - Reference Page: Issues and You as an Emerging Leader

Students examine online issues and their social responsibility as digital citizens. As emerging leaders, they prepare to educate others on a selected 21st century issue.

Teacher Reference Page - The Question Chart

Teacher Reference Page - The Question Chart

Students examine online issues and their social responsibility as digital citizens. As emerging leaders, they prepare to educate others on a selected 21st century issue.

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Student Handout 2 - Activity Page: Venn Diagram Activity

Your Venn diagram will compare the actions, responsibilities, and obligations we have in physical and cyber communities. Each side represents a community – the middle contains their similarities.



Lesson Plan - Grade 6: Community & Citizenship

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 1 - Reference Page: The Cyber Community

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 2 - Activity Page: Venn Diagram Activity

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 3 - Empowerment: Create an Awareness Campaign!

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 1S - Reference Page (SPA): Realidades de las Redes de Navegacion

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Student Handout 2S - Empowerment (SPA): Dibuja una Mapa de una Comunidad

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

Slideshow - Community & Citizenship

Students explore the concepts of community and citizenship. They understand that a community is comprised of people and places, and they relate online communities to the physical communities in which they live. Students use their critical thinking skills to identify examples of appropriate and inappropriate places for 5th graders to visit online and offline. They conclude that digital citizens make responsible choices regarding the places that they visit online. Students use what they have gained from collaborative discussions to create an online community map.

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